this post was submitted on 24 Nov 2023
1065 points (100.0% liked)

196

16582 readers
1701 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] DumbAceDragon@sh.itjust.works 33 points 1 year ago (2 children)

Counterpoint: I like pretty lights and don't mind having to play at a suboptimal framerate if it means more detail that I'm going to notice and enjoy.

Also, I keep seeing people confusing photorealism with a lack of style, when that's just not true. Pixar movies for example are photorealistic but stylized. You can have fancy lights and cool styles.

[–] jomoo99@lemmy.world 12 points 1 year ago (1 children)

I disagree that pixar movies are photorealistic... They're pretty solidly on the cartoon side of things

[–] Trollception@lemmy.world 13 points 1 year ago

Pixar movies have accurate lighting which makes them look great. Lighting separates a good looking game from a great looking game and is more important than textures imo.

[–] RogueBanana@lemmy.zip 4 points 1 year ago (1 children)

Main point aside, that isn't photorealism tho. Photorealism is depicting something almost identical to a real life photograph or simply what most consider realistic graphics.

[–] DumbAceDragon@sh.itjust.works 2 points 1 year ago* (last edited 1 year ago) (1 children)

I would consider photorealism to mainly be light-based (prefix photo meaning light), but I get what you mean. I'd consider photorealism and realism to be separate. "I can see that existing" vs "I can see myself being there"

A better example probably would've been claymation, or pokemon concierge.

Edit: my definition of photorealism might be off.

[–] RogueBanana@lemmy.zip 2 points 1 year ago

Yeah I got your point but pretty sure photo in photorealism is just photograph. Not sure if there are any term like that for realistic lighting tho.