this post was submitted on 27 Nov 2023
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[–] pastel_de_airfryer@lemmy.eco.br 21 points 1 year ago (1 children)
[–] fckreddit@lemmy.ml 1 points 1 year ago (1 children)

I sympathise. While, I am not a fan of Hollow Knight’s combat and platforming, I loved it’s world. It was just too difficult for me to get through.

[–] pastel_de_airfryer@lemmy.eco.br 2 points 1 year ago (2 children)

That's fair. I hope they tone down the difficult in the sequel. I was able to get through the base game, but the extra content is just way too difficult.

[–] aDogCalledSpot@lemmy.zip 3 points 11 months ago (1 children)

But that was the point of the DLCs. Fans complained that there werent any truly challenging parts to the game. So you could opt into Nightmare King Grimm if you wanted a hard boss right. Normal Grimm is pretty easy by comparison.

Still wasnt enough so you got Godseeker mode with pure vessel and true radiance - you cant find these if you aren't into hard boss fights. Path of Pain was introduced for a hard platform level. Doing these things gives you nothing so it's completely optional.

I think this is a very fair approach to difficulty. I love hard metroidvanias but wouldnt want to exclude anyone from Hollow Knight (just give me something optional and difficult somewhere).

[–] pastel_de_airfryer@lemmy.eco.br 1 points 11 months ago

That's a fair point. Just like Malenia being hidden away behind multiple layers of secrets. It's content made only for the hardest of the hardcore fans.

[–] fckreddit@lemmy.ml 1 points 11 months ago (1 children)

Meanwhile I was unable to clear even the first boss. But, whatever I saw of the world was amazing.

[–] jandar_fett@lemmy.world 1 points 11 months ago

I think the only reason I got as far as I did, which was to the Mantis Lord's fight, is because of Hyper focusing lol and being a masochist.