this post was submitted on 28 Nov 2023
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[–] falsem@kbin.social 12 points 1 year ago (1 children)

That list was surprising light on Roguelikes.

[–] Nacktmull@lemm.ee 8 points 1 year ago* (last edited 1 year ago) (2 children)

Yup, I don´t even get why people would put those in the same list. Likes and lites are different genres and should be treated accordingly.

[–] tal@lemmy.today 7 points 1 year ago* (last edited 1 year ago) (1 children)

"Roguelite" isn't really a genre, but a catchall for many types of game that use some elements that are common in roguelikes, but aren't really roguelikes.

I mean, Nova Drift and Inscryption are roguelites, but they just aren't in the same genre of game at all. One's an action Asteroids-like game, and the other a turn-based deckbuilder.

[–] Nacktmull@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

Thank´s for he further specification. I fully agree with you, although it is often treated as a genre, roguelite is in fact a wide category of games from different genres, that only share certain similarities, like having permadeath, meta progression and so on.

[–] GrayBackgroundMusic@lemm.ee 3 points 1 year ago (1 children)

What's the difference? I'm not very familiar with them.

[–] Nacktmull@lemm.ee 4 points 1 year ago* (last edited 1 year ago) (2 children)

The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

  • dungeon crawling
  • procedurally generated levels
  • perma death
  • turn-based gameplay
  • grid-based movement

Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

  • dungeon crawling
  • procedurally generated levels
  • permadeath
  • turn-based gameplay
  • grid-based movement
  • non modal (every action should be available to the player regardless of where they are in the game)
  • complexity
  • resource management
  • hack and slash combat system
  • exploration of areas and items
  • typically such games are displayed in ASCII but it´s not a must

Roguelike, examples:

  • Hack
  • NetHack
  • Ancient Domains of Mystery
  • Moria
  • Angband
  • Tales of Maj'Eyal
  • Dungeon Crawl Stone Soup

__________________________________________________________________________________________________________________

Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:

  • permadeath (a must have)
  • procedurally generated levels
  • metaprogression
  • short to medium length runs with victory conditions (a run can usually be finished in one sitting)

Roguelite, examples

  • FTL - Faster Than Light
  • Dead Cells
  • Nova Drift
  • Hades
  • Children of Morta
  • Nuclear Throne
  • Nova Drift
  • Enter the Gungeon
  • The Binding of Isaac
[–] GrayBackgroundMusic@lemm.ee 2 points 1 year ago (1 children)
[–] Nacktmull@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

You are welcome. I enjoy to systematize things :)

[–] ryathal@sh.itjust.works 1 points 1 year ago (1 children)

That definition of rougelike seems overly strict to me. I'd say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.

[–] Nacktmull@lemm.ee 1 points 1 year ago

The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

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