this post was submitted on 06 Dec 2023
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It's an indicator of time spent on the game, and dedication. When I started, like most people I'd be happy to get 1:1, to consistently get 3:1 or 4:1 alongside SBMM gives a good indication to both dedication and time spent on it.
If you want to take it as an expression of ego go ahead, though that clearly was not my intention.
If that was the only intent, normal people would just say their hours logged in but alright
If they had their hours spread across years and multiple consoles I can see why he went for KD. Fuck ive got no clue how many hours ive got in Fallout NV over the years just that the bulk of it is on PC and is sitting at 1186 hrs.
You're spot on man. If I counted hours it would be an estimate at best, and within the thousands.
How can you get that high of a KDR if SBMM is in place? If you're truly playing with people of a similar skill level, surely your KDR would trend towards 1:1
If I'm honest, a lot of it eventually comes down to familiarising the map. It takes practice to keep that KDR consistent enough, however after some time you realise that unless someone is pro, as in they actually play professionally, the game itself has a noticeable cap in skill once you've got reaction times down.
What I mean is there is only so many places to go, and the areas that give players an advantage in relation to spawn points is limited. I don't camp, and mainly played HardCore, so it's more a case of: shoot, go to the next area I think the enemy is, shoot, next area, repeat.
Another tip is to look on the mini-map. The enemy team is likely to spawn on the opposite side of the map, or close enough, to your team almost every single time. So when I die I try to keep aware of the areas that give the enemy more of an advantage in getting to me, whilst making my way towards them or sneaking around etc.
For aim, you can use Aim Labs on Steam however I've been playing online FPS since Quake 3 Arena launched so I've had many years to practise.
Sure, but you said that CoD uses skill-based matchmaking, meaning you're playing against people of similar skill. If that's the case, aren't those other people doing all this?
In other words, shouldn't a 3:1 or 4:1 KDR make the SBMM system place you against higher-skilled opponents, bringing that average KDR closer to 1:1?
Theoretically that's how it should work, but it gets to a point where it just doesn't get that much more challenging. Like there's some sort of wall, I guess? The best way I can describe it is with an older game: Quake 3 Arena, if you remember that.
Like, in Q3A once you've absolutely nailed rocket jumps, nade jumps, plasma wall rides, and no zoom headshots across maps with the railgun, there wasn't a whole lot left to figure out for most players. There were pro's popping up, though for most people in most servers the wall was hit that a lot of players noticed as well at the time (if they didn't have 8 hours per day dedicated to it like Fatal1ty and the likes). There was a huge benefit to that though, through optimism the mods were very popularly used in quite a lot of servers. I used to really enjoy the ExcessivePlus mod, and a lot of players were on it (most people used it for trick jumps, and the constant health regen made it harder to kill others so it was a playground to practise your skill but rather fun too).
It's a shame the CoD team isn't into the modding scene. Maybe too much money to be had with yearly releases instead...
Learn how to aim?
Deeply /s.