this post was submitted on 02 Jul 2023
529 points (96.6% liked)
Technology
59549 readers
3244 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Your examples are honestly terrible. C++ is a fast language, and it's not easy to write fast x86 Assembly, especially faster than what the C++ compiler would spit out by itself. C++ doesn't cause a slowdown by itself.
20 years ago people could code in Python and JavaScript, or about any high-level language popular today. Most programming languages are fairly old and some were definitely use for game development in the past (like C++), and game engines definitely date back way before 2003, or 1999 when RollerCoaster Tycoon was released.
RCT is an anomaly, not the rule. People who didn't need to wouldn't program in Assembly, unless they were crazy and wanted a challenge. You missed the mark by about a decade or so, even then we're talking about consoles with extremely limited resources like the NES and not PC games like DOOM (1993), which was written in C.