this post was submitted on 03 Jul 2023
9 points (100.0% liked)
Dungeons & Dragons
6 readers
1 users here now
A community for discussion of the various iterations of the Dungeons & Dragons tabletop roleplaying game. **Related Communities:**
-
- rpgmemes@ttrpg.network **Lists of related magazines:**
-
- List of ttrpg network magazines **Mod note** I took over this magazine because it was abandoned. Aside from updating the sidebar I don't have any plans. Apply for moderator if you want to breathe some life into this magazine. Send me a message if there is a moderation issue because kbin currently does not send notifications on a report.
founded 1 year ago
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Unless there's a reason for a rigid layout, you're free to piece the rooms together as you see fit. Say rooms ABCDEFGH are in that order, but only A D and H have to happen in that order, you can always do AGBDFCEH, for example.
Just read enough so you know how to react on the fly.
Errr, I don't get this question, same way you've been keeping track of events in your own adventures?
As GM, you have the power to run it as you see fit, this includes modifying the adventure to have less rooms, more rooms, rooms in different order, etc. I think mostly if you're worried about staying "true" to the adventure as written, well, don't. What's important is that the group is having fun.
On point 3 I'd say every GM should have some method of keeping notes, whether the campaign is small or large. Find a system that works for you.