this post was submitted on 17 Jan 2024
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Yes it is as you depend on the goodwill of a digital platform. If Steam bans you how do you prove that you own the "DRM free" games you've bought from them and haven't simply pirated them?
Why would you need to prove anything? The whole point of DRM free is that you don't need to prove anything, you just run it.
By saying that you want a mechanism for proving ownership, you're essentially saying you want DRM.
If steam bans me, I run the executables that I've downloaded. Same as I would if I pirated it.
Nintendo/Sony/Microsoft can block you from playing your physical media, and yet you claim that isn't DRM, because the data exists on a disc/cartridge, rather than stored on an SSD.
You are showing a fundamental cluelessness of what DRM actually is.
Nintendo/Sony/Microsoft can block you from playing your physical media
Only if there's an online component to the game. If I go buy a brand new Switch and a physical copy of Mario Kart, there's nothing Nintendo can do to stop me from playing the game.
Not true. Sony/Microsoft/Nintendo can and do brick peoples systems, e.g. when they're reported stolen or someone modifies their system. You rely on their goodwill every time you use the system or launch a game.
And Switch game cartridges literally contain DRM lmao
Nice job ignoring the rest of my comment.
Tell me, how do you brick a system remotely if it's not connected to the internet? Entertain me, please!
Here in the real world, people connect their devices to the internet. This isn't 2002. People connect their consoles to the internet, and OEMs can control them.
Additionally, a lot of new games won't run on these consoles unless you have an updated system.
I see you again are not only moving goalposts, but you are also ignoring most of my comment.
You going to answer anything? Untangle yourself from all the leaps you've made?