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agree on many of these points. the biggest thing I would want from a system like this is license portability. the binaries can be shuttled around relatively easily and scaling static file delivery is point and click practically these days.
a way to track license ownership so i could play on whatever service (likely with a nominal fee to cover storage, compute, etc) at the quality level i paid for would be amazing. could also open up more direct customer opportunities for developers since in a system like this id expect the devs to control thier own sales, cuts, etc. With cloud gaming going the way it is, this would be a huge enabler to the market if the entrenched players could let it grow.