this post was submitted on 25 Jan 2024
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[–] Reptorian@lemmy.zip 1 points 8 months ago* (last edited 8 months ago)

Great! I hope for the day I can replace Maya/Max just for import of NURBs models and tesselation to polygon.Yes, I do prefer NURBS for modeling, and use specialized software for that. Blender replaces Max/Maya for me with regards to polygon modeling though I wish there was Maya equilavent of Create Polygon Tool and Zanoza Zmodeler 1.07b Strip/Fan if I want to save a lot of triangles when I want to make really lowpoly model.