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Systems or mechanics for doing better travel?
(lemmy.world)
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Rules (Subject to Change)
I've always done a d12 for every day of travel. A 1 is some sort of non-combat encounter, an 11 is a roll on an easier encounter table, and a 12 is a roll on a harder encounter table- I let the players roll everything, usually. They like the click clacks.
It's always worked decently well for me.