this post was submitted on 15 Feb 2024
409 points (94.4% liked)

Technology

59657 readers
2961 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

you are viewing a single comment's thread
view the rest of the comments
[–] daltotron@lemmy.world 1 points 9 months ago

I've tried it at a friend's house, quest 2, like the other guy, and I think an oculus at another friend's house, but a quest 2 more recently. It was probably due to game selection, but it was kind of underwhelming, personally. headset was also way too heavy for me.

I dunno, I was more impressed when I used a wii back in 2009 or whatever, when I was like 7. Partially because I was a kid, probably, partially because wii sports is based, but I also think there's something to be said of the natural symbiosis between motion controls, couch co-op, and a shared screen, even if there's a lot of inherent limitations to that approach in terms of game design. I might be falling behind all of that in terms of the internet being the new couch co-op, though.

I also think the lack of easy, built in locomotion is something that probably needs to be solved, because it seems like a pretty big limitation in terms of game design and immersion, and I also wanna bring up haptic feedback again because I like haptic feedback and find it useful but nobody else does and it has no support. I think it might help.

I also haven't really seen many devs taking advantage of the platform's actual like, capabilities. I've seen more devs try to recreate things as they exist in the real world almost 1 to 1, and almost constantly in first person, instead of devs that are like, okay, we have head tracking, we have active motion controls in both hands, we have 3D capable perspective, what can we do with all of that? I haven't seen many games that are playing with that in a more abstract way. Something like ping pong, for instance, would kind of make a lot of sense, when you look at it from the angle of, what are the specific capabilities are of the platform. You could make a lot of interesting perspective based puzzle games, like echochrome on the PSP, I think that would be worth pursuing.

As for future capabilites, I really have no idea. I think we've kind of achieved optimal pixel density for whatever screens we might employ, right, mostly as evidenced by the smartphone market (though we might see some innovations there, I really don't know). I think the main limitation now would probably be how optics are designed, which seems like kind of a harder problem to deal with. I'd like to see phased array optics with lasers and holograms and stuff become a thing, but that's still quite a ways off.