this post was submitted on 18 Feb 2024
516 points (96.9% liked)

Programmer Humor

19735 readers
407 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 1 year ago
MODERATORS
 

Insert <it's not much but it's honest work> meme. It only supports ints and bools, some logic and simple arithmetics and it compiles to Java but damn was it hard to get that far.

Can you guess what everything does?

you are viewing a single comment's thread
view the rest of the comments
[–] swordsmanluke@programming.dev 37 points 9 months ago (2 children)

Compilers are a specialized topic - and syntax design is fiddly - but it really is no harder than any other sort of program. A lot of the hard theoretical work was done back in the sixties and seventies. You don't have to start from scratch. These days it's "only" a matter of implementing the features you want and making sure your syntax doesn't leave itself open to multiple interpretations. (just as arithmetic, e.g. '5 × 4 - 1' requires some rules to make sure there's only one correct interpretation, so do language syntaxes need to be unambiguous to parse. )

Don't get me wrong - writing a language is a lot of work and it's super cool that OP has done this! I just want to stress that language development is 100% doable with an undergrad degree. If you understand recursion and how to parse a string you already have all the theory you need to get started.

[–] prof@infosec.pub 8 points 9 months ago

Valuable input! I actually am an undergrad student. There are a lot of frameworks out there that support writing languages, with MPS being one of them.

If I'd start from scratch again and had a little more time, I'd frankly try writing an interpreter myself, instead of trying to conform to weird framework syntax, which I won't be able to reuse in any other context.

Saying syntax design is fiddly is an understatement. I focused very hard on getting an abstract syntax somehow finished before working on generation in my first iteration. Then I had so much technical debt, that I couldn't get anything to work and had to rewrite a lot. So I scrapped it all and started again, starting with top level concepts including generation and only implementing some lower level ones, once everything around it worked properly.