this post was submitted on 18 Feb 2024
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Compilers are a specialized topic - and syntax design is fiddly - but it really is no harder than any other sort of program. A lot of the hard theoretical work was done back in the sixties and seventies. You don't have to start from scratch. These days it's "only" a matter of implementing the features you want and making sure your syntax doesn't leave itself open to multiple interpretations. (just as arithmetic, e.g. '5 × 4 - 1' requires some rules to make sure there's only one correct interpretation, so do language syntaxes need to be unambiguous to parse. )
Don't get me wrong - writing a language is a lot of work and it's super cool that OP has done this! I just want to stress that language development is 100% doable with an undergrad degree. If you understand recursion and how to parse a string you already have all the theory you need to get started.
Valuable input! I actually am an undergrad student. There are a lot of frameworks out there that support writing languages, with MPS being one of them.
If I'd start from scratch again and had a little more time, I'd frankly try writing an interpreter myself, instead of trying to conform to weird framework syntax, which I won't be able to reuse in any other context.
Saying syntax design is fiddly is an understatement. I focused very hard on getting an abstract syntax somehow finished before working on generation in my first iteration. Then I had so much technical debt, that I couldn't get anything to work and had to rewrite a lot. So I scrapped it all and started again, starting with top level concepts including generation and only implementing some lower level ones, once everything around it worked properly.