this post was submitted on 02 Mar 2024
285 points (98.6% liked)

Asklemmy

44001 readers
978 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

I see posts talking about good BIFL items but I don't hear much about the other side of products that are bad or products you bought but don't even use.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] saigot@lemmy.ca 9 points 9 months ago (2 children)

I've been on the vr train since 2016, i eveb did dev work for a few vr companies. imo I think there are 2 problems with vr this time around. 1st is movement, joystick style movement makes half the userbase sick to their stomach, teleport feels terrible to the other half, supporting both invariably breaks game balance. There are hardware solutions but they are still in their infancy and are huge and expensive for the most part. The result is an already small userbase fracturing even more.

Second problem is less serious, there are games with fun mechanics, there are games with good, long stories and progression. There are very very few games that have both. This makes all the games feel like demos.

I love the potential of vr games, but there just isn't enough content out there to make it worth.

[โ€“] GnomeKat@lemmy.blahaj.zone 2 points 9 months ago (1 children)

the main reason i have avoided vr is it feels uncomfortable as fuck to have a brick on my face imo...

tho i saw some recently on a utube video that used micro oleds and were more like goggles than a brick. looked a lot lighter and more comfortable. still not really tempted to buy one tho

[โ€“] saigot@lemmy.ca 1 points 9 months ago

A proper fit and we'll designed headset is also very important and often neglected. For instance the valve index is almost twice the weight of the vive, but most agree the index feels lighter. Getting a good fit is the difference between your neck hurting in 15min vs 2hrs+.

[โ€“] MDKAOD@lemmy.ml 2 points 9 months ago* (last edited 9 months ago)

Nevermind the walled garden problem. We've got potentially great content locked behind different storefronts requiring different hardware for each.

In the quest for dominance, everyone is losing.

Like, I understand Valve's "no exclusive content" stance, but they really should consider pumping publishing money into vr software studios, but with an open platform clause. A healthy ecosystem of software will enable VR to thrive. Either that or engage in negotiations with the other players to create a VR collective agreement. It'll never happen, but one can dream.