this post was submitted on 08 Jul 2023
2 points (100.0% liked)

Dungeons & Dragons

6 readers
1 users here now

A community for discussion of the various iterations of the Dungeons & Dragons tabletop roleplaying game. **Related Communities:**

founded 1 year ago
 

I'm not sure if this is the right magazine to ask this because it doesn't pertain to pen and paper game.

With Baldur's Gate 3 release closing in I would like to learn how to make a mechanically sound character. How to distribute points, what abilities to take, why take them etc. Up to this point with cRPGs I was winging it and basing on gut feeling and brief in game description but for this one I would like to construct a proper character.

I've tried googling but everything I've been able to find either focuses on "make a backstory" and glosses over "here toss in those points" or is a full on dissertation about mechanics.

I'm looking for something lighter and easier to digest

you are viewing a single comment's thread
view the rest of the comments
[–] ftl@kbin.social 2 points 1 year ago

Paladin: you'll want a few stats, probably CHA (for spellcasting), STR (for hitting things), and CON (to survive being hit, since you'll be in melee). All three pretty important. I think STR is most important, because as paladin you'll spend a lot of time hitting things with a melee weapon, you don't get enough spell slots to primarily spend your time casting things. So you want to start with 16 STR, and probably 14 or 16 of the other two.

Races: Dragonborn is pretty nice since that gives +2 STR and +1 CHA. Mountain dwarf looks like it gives you +2 STR/ +2 Con, that's pretty awesome? Half-orc is good too, +2 STR and +1 CON.

E.g. with dragonborn paladin and point buy, you could get 16 STR, 16 CHA, 14 con, 10 DEX and WIS, and 8 INT if you feel like being unbalanced. With Mountain Dwarf paladin you could get 16 STR, 16 CON, 14 CHA, 12 DEX, 10 WIS, 8 INT. That's a pretty nice spread, and probably fits the "tanky, damage-focused" archetype you want.