this post was submitted on 15 Mar 2024
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Asklemmy
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For this kind of thing, I use Godot and write a quick and ugly one-off app. That way it works exactly how I imagine and I just send myself the APK over messenger and install it :P
Although it would be a joy to implement in hardware.
I hate how large the apk files are
I never actually noticed. It's always been like 25MB for stuff I do. Is that a lot?
Takes a huge amount of storage on my production machine to store the various libraries to produce that file, to be fair. That is a minor pain.
Depends, I guess. For a Godot app? Probably about average.
For a quick and dirty native app? This timer app I use is 160kB. Less than 1% in size.
For having an empty scene with nothingness. Ye. Thats too much.
Another one commented that its 160kb for a native app. So damn. I guess I need to learn how to do native then.
But generally scrolling through F-Droid, I see many useful apps that are below 10mb or even below 5mb with many features. Which is why I see Godot apk files as too large. But yeah, its a game engine for games. With a good UI designing feature too.
OK, fair enough! I did not know that the size varied so much. I'll probably still keep using it though -- the Python-esque syntax means I don't have to learn a bunch of stuff I don't have the time to right now, and I'm very bad at UI, so it's a good solution for me :)
Incidentally, a lot of my best apps are very small as well. Under 1k usually (AVR Assembly).