this post was submitted on 22 Jun 2023
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Diablo

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cross-posted from: https://forum.stellarcastle.net/post/6500

There's contention within the diablo 4 community right now seemingly by two camps of players: the ones that immerse into their characters and want more commitment into their choices, and the other camp who want to slay hordes of demons with little to obstruction or disruption to that gameplay loop.

I am curious as to what your thoughts on the obstacle leveling brings and what meaning it has that is separate from other obstacles that take up time, like the current respec implementation as well as the soon-to-be trivialized nightmare dungeon hopping?

For honesty, I've been completely against the push for trivializing these things as I am a type of player that likes their verisimilitude within the games they play, especially those with the "RPG" acronym somewhere in its genre, no matter how light.

I'm struggling to find why one is okay yet the others are not, and I'm looking for a healthy discussion.

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[–] ronalicious@lemmy.world 1 points 1 year ago (1 children)

i am new to diablo, but not new to gaming, or a similar gameplay loop coming from the borderlands series, but i don't see how there are too many obstacles...

what's preventing you from just logging on and running some dungeons or doing some pve events?

[–] lp0101@lemmy.world 0 points 1 year ago (1 children)

Nothing is preventing you from doing it, but there's friction between each one.

In a game like last epoch or poe, you hop in your map/monolith, blast it, exit, dump your shit in your stash (which is right next to where you go in and come out), then go right in the next one.

That last part is where diablo stumbles. There's too much downtime between each dungeon. Too much busywork, not enough demon killing.

[–] ronalicious@lemmy.world 1 points 1 year ago

i haven't really played those, but the 'busy-work' in d4 is on par w/ bl2/3, so different expectations i guess.