this post was submitted on 09 Jul 2023
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I went back and played (and beat) Super Metroid finally a few years ago. It was an amazing experience that I'm sorry I missed out on as a kid, but I don't think I would have had the patience to beat it then. I ended up on a Metroid binge after that. Played the Samus Returns remake and Dread, and am currently playing the Prime remake. I think Metroid has been stuck in niche consoles for so long a lot of folks haven't been exposed so I appreciate the remakes.
The first time played Super Metroid, it was after I played Fusion and Zero Mission, and I was actually rather unimpressed by it, despite it being basically a platinum standard for 2D metroidvanias.
It was only later, after playing various romhacks including randomizers and getting much more accustomed to the game engine and the sheer number of possibilities afforded by various speed tricks and sequence-breaking techniques, that I gradually realized why it's held in such high regard. The game is...neat, if you simply play through it once. But the more you learn about it the more you can do with it and the more fascinating it becomes. There is a seemingly infinite depth to it, which is not at all obvious on a first playthrough. In fact, some of it appears to be accidental, possibly game design bugs on the programmers' part, yet somehow such imperfects have made it even more of a masterpiece.