this post was submitted on 09 Jul 2023
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What subgenre, if any? What kind of difficulty/complexity? Do you want it to have military elements or is none okay?
Not sure what subgenre it would be, but something like the Anno series, where the main focus is on building city / supply lines. Less difficult / complex would be good, and military is fine, as long as not the main focus (e.g. more RTS than city builder).
Anno is very genre-crossy, that's part of its strength. It's pretty one-of-a-kind afaik. Tropico is probably going to get the closest.
If you want to branch out a little bit, I'd def look into Cities: Skylines as the real heavyweight in the entire city genre, and Going Medieval as a slimmer, smaller scale colony-builder type, in the Rimworld vein.