this post was submitted on 27 Mar 2024
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[–] Quetzalcutlass@lemmy.world 3 points 8 months ago* (last edited 8 months ago) (1 children)

I would have been happy with the change if they dropped the slot system entirely for cargo now that it serves no purpose (equipment gets bonuses based on slot and adjacent gear, cargo does not). For some unfathomable reason they kept the manual slots for cargo and it makes finding anything specific in a large cargo hold a nightmare.

This is compounded by their terrible crafting system where you have to manually pick every single component of a recipe rather than just clicking on the recipe and having it grab stuff from cargo for you. Cargo should have been turned into a sortable list like in nearly every other RPG.

The inventory has been one of the primary sources of complaints since day one, but despite several major overhauls they haven't fixed the core issues, just made it slightly less inconvenient to use each update.

[–] ICastFist@programming.dev 2 points 8 months ago* (last edited 8 months ago)

The inventory has been one of the primary sources of complaints since day one, but despite several major overhauls they haven’t fixed the core issues, just made it slightly less inconvenient to use each update.

Still waiting on them fixing the fucking interaction. Hold E to interact with the thing 5yd behind you instead of the npc right in front.

Another old annoyance that will probably remain until the end: stopped firing your weapon for 1 second? Let me holster it down again, sure you won't mind the extra 400-500ms animation lag until you have to fire that sentinel again!

PS: Oh, and the teleport list! Another thing that desperately needs more information shown and a way to order/filter it.