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No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul
(www.rockpapershotgun.com)
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My brother in christ, what the fuck do you think i've been describing then? I even linked an example of how the 3d model itself, the geometry, the mesh, occupies less disk space than the actual textures
What I see is that you don't understand how procedural generation works. As is today, how do you think planetary terrain is generated? That it is all saved as a file that is read from your computer/PC? That you could load up a "planetXYZ.file" externally to edit it? That the terrain mesh is this huge file with all sorts of hills and plains that you could import/export and load in Blender?
Algorithms that use the models/meshes/etc., and not the models/meshes data themselves. Algorithms take up allot less space on the hard drive.
I'm a computer programmer. I've written that kind of code before (gotta love some Perlin noise). /sigh
Also, you're not quoting me on that part, but someone else. I didn't make any mention about a 'Damaged Helmet in gitf format' (or anything else in that text you quoted).
It mixes/matches models (that have meshes, etc.) like Lego pieces to assemble the landscapes/things. If you want more new/varied worlds, you need more models/meshes. The algorithms are not going to create them, its going to just assemble the ones that already exist as files on the hard drive.
Edit: Funny enough, I'm currently downloading the update, all 7.48GB of it. The whole game takes up 14.69GB on my hard disk. I'm going to bet most of the update is the new stations look/variety, and not the logic code for mix-and-matching ship parts.