this post was submitted on 10 Jul 2023
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D&D Next - 5e Discussion
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Hmm, not particularly; most of them are fairly small changes in play even if they take up a decent amount of text in the doc. I'm mostly just trying to put the weaker options more on par with stronger options. If something comes up in a game where I realize "Whoops I made that too strong" I'll reassess.
So far my players have liked them as it's mostly buffs: I've definitely seen the weaker Sorcerer subclasses get more play because of the changes. You could argue that Sorcerers are casters and don't need the help, but I feel it just puts them on par with Wizards at worst.
Fair, I might just ask the players if there's anything they'd like to play but that they feel is a bit weak and offer some of your buffs if required!