this post was submitted on 11 Apr 2024
295 points (97.4% liked)

Linux Gaming

15335 readers
4 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Telorand@reddthat.com 13 points 7 months ago* (last edited 7 months ago) (2 children)

Makes business sense. Why bother developing for 800 users when you have hundreds of thousands, if not millions, to worry about? The software company I work for has to make this kind of decision all the time.

But it was nice of them to include a viable strategy for cheaters via VMs.

Edit: I should clarify that "business sense" is almost always a poor excuse, and considering the potential growth in the Linux market thanks to handhelds, Proton, and NVK, seems dumb to thumb your nose at that potential.

[–] yggstyle@lemmy.world 18 points 7 months ago

800 feels like a number they cherry picked considering the overall community size.

Speaking personally: their vm detection is hot garbage and they know it. Detecting a VM is easy enough for anyone- detecting cheating via it is far more difficult. They flag a VM as such and wait for a report to roll in then blindly ban it.... only to reverse it when pressured. This isn't the behavior of an org with concrete evidence. It's a smokescreen.

probably because those 800 users can't fucking open the game. It's almost like if you manufacture a car that doesn't kill you the instant you fuck up even the slightest bit, that people will want to buy and own it.