this post was submitted on 11 Apr 2024
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The problem is that it isn't raising the bar. Sure some low hanging collateral might be caught but in reality a department could easily fudge numbers (banrates) to justify a move to a new solution... and do. frequently. Speaking generally - this isn't the days of download an exe and become 1337 like the old days. Hackers want to get paid. You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than 'good enough.'
This wasn't a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place. And the best mechanism that has always existed was server side tracking with audits. Full stop. Clientside anything is a bandaid and this is no exception. If I were to speculate on the choice? This was the cheapest option available. Dress it up how you like... companies rarely go for correct options... they go for cheap ones.
Lots has happened with Linux sure, but recently it is becoming considerably more mainstream and is gaining a critical mass on a relevant front: gaming. Linux is (generally speaking) free vs licensed oses like windows. Want a cheap gaming system? Steam is blazing a helluva path. Devs want bigger audiences - and more eyeballs. It would be foolish to disregard the growth in this sector.
CSuites / Parent companies make money for themselves - because capitalism. Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.
Hmm, good point. I'd argue that VMWare's user base was more solvent (is that a right adjective? English is not my native language), but i don't think this argument would be in my favor.
And subscription costs too raise the bar to start cheating. Not everyone would pay to have upper hand in F2P game. Those who are willing to do it can be hand-picked by reports and manual review. We don't know their "definition of done" in fighting cheaters - maybe decreasing number of cheaters by 80% is an acceptable result? Maybe those 20% of remaining cheaters can be accounted for as "really good players" - those exist too. That would solve the problem.
We both don't know that, if we are being honest. If it wasn't problem at all they probable wouldn't have done anything at all - or they'd do something far cheaper. This is a speculation - i can be wrong about state of things.
Also,
I think there is a shitty pattern — if everyone is making same bad decision (good short term, bad long term), it makes this decision not as bad as it would be otherwise. If you are the only one who is forcing players to install possibly-malicious software, you look really bad. But if every (or majority) of competitive multiplayer games requires it, this idea just doesn't sound that bad. If you already have malware on your PC - what changes if you install another one?