this post was submitted on 18 Apr 2024
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[–] bionicjoey@lemmy.ca 19 points 7 months ago (1 children)

Care to expand on "poor execution"? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done

[–] TIMMAY@lemmy.world 11 points 7 months ago* (last edited 7 months ago) (4 children)

Maybe im just unaccustomed to games similar to it but almost every single task, from hunting to fighting or just collecting clue/items felt like a constant chore. I remember just getting my ass pounded into the ground at every encounter. I couldnt even travel without getting ambushed and just dying instantly. Every story mission with combat was a monumental task to overcome and if you died you went back sometimes several hours. And dont get me started on the part where the game wanted me to commit several hours to roleplay being a monk.

ps I know im complaining (it's my favorite thing to do) but I really did have a super good time with KCD, it was just also a frustrating time and im hoping the next one is at least as in-depth, if not a bit more approachable

[–] bionicjoey@lemmy.ca 28 points 7 months ago* (last edited 7 months ago) (1 children)

I guess you were expecting a very different game. I would challenge calling that "poor execution" though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game's biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.

Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.

[–] Jochem@lemmy.world 12 points 7 months ago (2 children)

I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking "this game is one of a kind". It does take a while to get used to, but it certainly has its charm.

[–] Aganim@lemmy.world 7 points 7 months ago

Or getting a "quest failed" because you told an NPC "we'll meet up later" instead of "we'll travel there together", and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂

[–] bionicjoey@lemmy.ca 4 points 7 months ago

Yeah I love when games make time matter like that.

[–] SupraMario@lemmy.world 15 points 7 months ago (2 children)

That's the whole point of the first game, you're a scrub. Literally a peasant and that fighting isn't like in Zelda where you're a complete badass, nope just a scrub ass peasant who happens to have a sword. That's why I think this game had such a divide. You either loved it or hated it.

[–] commandar@lemmy.world 5 points 7 months ago (1 children)

It's a shame that the game systems are so polarizing because it legitimately has some of the best written characters I've seen in any game ever.

[–] SupraMario@lemmy.world 2 points 7 months ago

Yea I will say I do wish they had more of an arcade thing for people who hated the controls, just so they could experience the story as it was so damn good.

[–] GalacticHero@lemmy.world 8 points 7 months ago (1 children)

I had the same issue at first, but once I learned that the game actually expects you to spend some time in the training ring with Bernard to both level up Henry’s fighting and build your own skills, it got a lot better. The game will let you do one round of training and move on, but you should do quite a few to level up, and you should revisit the training ring periodically as you level more to learn new techniques.

[–] 14th_cylon@lemm.ee 1 points 7 months ago* (last edited 7 months ago)

the ring fighting also could be easily scripted, but i personally did not like the sword fighting much and always went for a bow. it also allows you for much easier divide and conquer approach during multiple-enemy encounters.