this post was submitted on 18 Apr 2024
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Care to expand on "poor execution"? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done
Maybe im just unaccustomed to games similar to it but almost every single task, from hunting to fighting or just collecting clue/items felt like a constant chore. I remember just getting my ass pounded into the ground at every encounter. I couldnt even travel without getting ambushed and just dying instantly. Every story mission with combat was a monumental task to overcome and if you died you went back sometimes several hours. And dont get me started on the part where the game wanted me to commit several hours to roleplay being a monk.
ps I know im complaining (it's my favorite thing to do) but I really did have a super good time with KCD, it was just also a frustrating time and im hoping the next one is at least as in-depth, if not a bit more approachable
I guess you were expecting a very different game. I would challenge calling that "poor execution" though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game's biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.
Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.
I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking "this game is one of a kind". It does take a while to get used to, but it certainly has its charm.
Or getting a "quest failed" because you told an NPC "we'll meet up later" instead of "we'll travel there together", and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂
Yeah I love when games make time matter like that.