this post was submitted on 10 Jul 2023
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D&D Next - 5e Discussion
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Knockouts. It's a very simple rule. If you successfully sneak up on a creature and successfully hit them with an attack that deals bludgeoning damage, they need to pass a con save with a DC equal to 10 or half the damage dealt (whichever is higher) or they immediately fall unconscious. I feel like 5e doesn't really encourage stealth enough otherwise, and this way players have a decent way to pick off sentries and such before raiding a camp.
In theory you could do assassinations with a similar rule, but I haven't tried it out in a campaign.
This is a good one, means a stealth mission doesn't have to immediately devolve into a loud and/or fatal combat