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[-] ech@lemm.ee 7 points 2 years ago

I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.

[-] lovestha@mtgjudge.social 1 points 2 years ago

@ech @MysticKetchup If ward didn't replicate one of the classic worst rules interactions (that is better now the IPG was significantly updated) I'd 100% agree.

[-] Ech@lemmy.world 2 points 2 years ago

What interaction is that? I’m unfamiliar.

[-] lovestha@mtgjudge.social 2 points 2 years ago

@Ech Frost Titan caused the most infractions at most events it was widely played at untill missing your own beneficial triggers stopped being an infraction.

[-] lovestha@mtgjudge.social 1 points 2 years ago

@Ech (interaction being players and their cards with triggers)

[-] Ech@lemmy.world 1 points 2 years ago

I'll look into that. Thanks!

[-] ech@lemm.ee 1 points 2 years ago* (last edited 2 years ago)

*Instance federation issues. Response reposted on alt account.

this post was submitted on 25 Apr 2024
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