this post was submitted on 13 Jul 2023
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IMO, smartphones had the chance to revolutionize the gaming industry, but ended up wasting almost all of that potential on skinner boxes riddled with ads and microtransactions. Most of the best mobile games are ports from other systems, like the mobile edition of Minecraft and whatnot.
I think Pokémon Go was possibly the closest any major publisher has come to actually realizing the full potential of mobile games as a format, but it still fell painfully short with massively dumbed down mechanics and an absolute grindfest of a progression system.
There are still a few good indie projects out there (I like Soul Knight) but generally the mobile gaming market is so full of absolute dreck that I usually just don't bother.
Or did it revolutionize the industry to it's endpoint, that we just don't want to admit was the natural conclusion of capitalistic society video games?
It's the common denominator phenomena of all systems though. Mobile is literally the easiest point of entry to games and content in the entire world and it's not even close with all other platforms combined. The ENTIRE spectrum of intelligence and discipline have phones ("do you all not have phones?" -blizzard DI launch). It's in your pocket, it has all your information, access to your funds, and the majority of people probably get interrupted too frequently to scrutinize the quality of game design. It's a cigarette hit waiting for the bus kind of vice that the rest of the majority know that the game is garbage but just don't care- they need that dopamine hit.