this post was submitted on 02 May 2024
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[–] Cethin@lemmy.zip 16 points 7 months ago (2 children)

Diluted implies they were ever worth anything. They were only created as a dopamine drip to keep customers buying their product. Using them for publicly available analytics is great. I love being able to compare the drop off rate of one game to another. Comparing how quickly players dropped of compared to, for example, Dark Souls is fun and informative.

[–] ThirdWorldOrder@lemm.ee 6 points 7 months ago

I used to hate achievements when they first came out back in the day and just thought they were dumb as hell. Surprisingly, as I’ve gotten older, I appreciate them as something to do for fun.

Paradox games especially like CK3 make me play completely different each time to unlock a different achievement.

The ones I despise are achievements that have a multiplayer requirement tied to it.

[–] teawrecks@sopuli.xyz 3 points 7 months ago (1 children)

How do you feel about hidden achievements? Or ones that are basically riddles, or otherwise unclear from their description how to get it? Or ones that represent a clear challenge far beyond the primary intended path of play (not just "collect all the things", but accomplish X task in a time period or with a loadout you didn't think possible)?

[–] Cethin@lemmy.zip 2 points 7 months ago

Hidden achievements are fine. They let you compare with other people without spoiling secrets. You can't see them without getting them, which has some issues, but it's alright. I'm sure there's a way to view these anyway. The riddles basically fall into this too, except hiding them with a trick rather than a hidden tag.

Challenges are great. They don't really show progression, but it gives players something to do if they want. I don't think they add anything personally, but I'm fine with them.