this post was submitted on 12 Jul 2023
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The first few levels should be thought of as a tutorial, where there is no true peril no matter what enemies you face.
It's useful to get a feel for a new character before you start piling on all the details of class skills.
But the peril is highest in those first few levels as a strong breeze will kill a level 1 character. I also think it is hard to get a feel for a character if they lack eveything that defines them class-wise imo