this post was submitted on 11 May 2024
197 points (94.6% liked)
Games
16822 readers
1069 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
"we don't want to make good games because when we make bad ones we have more profits short term"
I don't think that is an accurate reading of what he is expressing. Crate (his company) is a smallish indie studio that makes high quality games (in my opinion) and supports them long term with both paid DLCs and free updates.
He made that statement when talking about Embracer Group that was looking to buy Crate. When he told them "we are currently working on an RTS" they said "Why don't you make something multi platform and a different genre instead?" (i.e. a cashgrab) to which his reply was "you can't buy my company, fuck off".
RTS are inherently limited to PC. RTS are not popular as eSports anymore. His company is making one not because they want a short term profit, but because he thinks they could make a great one for a niche target group that will stay loyal for a long time (e.g. their 2016 game Grim Dawn just got a massive free content update and a new story DLC in February this year).
I agree with everything else you said, bar this. I first got into RTS’s on the PS1.
To me, RTS’s peaked around Red Alert 2 (pre-Yuri’s Revenge); I just wish I could find more voxel-based 2d RTS’s with that same ‘arcade-y’ feel.
dorf screenshots look pretty good