this post was submitted on 22 May 2024
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I found the controls intriguing at first, but then frustrating. I like alternating the pedals, but balance should be accelerometer/tilt based, and braking could be stronger if you press both pedals at once. Finally I think the crank could have a little more intertidal - I often got my cranks stuck vertically, where neither one really goes anywhere.
Nice ideas! Would make a fun game too - especially something accelerometer controlled with active ragdoll physics would be a fun challenge to develop, I think.