this post was submitted on 24 May 2024
392 points (96.0% liked)

PC Gaming

8615 readers
760 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] 9point6@lemmy.world 125 points 6 months ago (1 children)

And also, whenever the next one comes along that library will still be there

Every other console you have the concept of "backwards compatibility" as a feature rather than an expectation.

[–] halcyoncmdr@lemmy.world 18 points 6 months ago (2 children)

To be fair that's because software on consoles is designed for specific hardware. With newer hardware the old games won't just work, because they were complex for very specific hardware. So for BC you end up with emulation which requires a lot more processing power than the original hardware, and is not perfect.

Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC. And as time went on they removed that hardware to save costs and BC went with it.

PC gaming however, and by extension portables like the Steam Deck however are running software developed more generically for wider ranges of architecture to begin with. It means less hardware optimization, but it generally means compatibility out of the box as hardware improves since it wasn't designed with extremely specific hardware anyway.

[–] vividspecter@lemm.ee 29 points 6 months ago (2 children)

This is less true since the PS4/XB1 era, since it's just pretty standard x86 hardware, much like a PC. Although it may still apply to the Switch if they go in a different direction for the Switch 2.

[–] umbrella@lemmy.ml 6 points 6 months ago

thats if the switch 2 isnt still just standard arm hardware, much like a phone.

[–] 520@kbin.social 1 points 5 months ago

Even the Switch is pretty standard phone hardware

[–] 520@kbin.social 14 points 6 months ago (1 children)

Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC.

And the PS2 likewise literally had PS1 hardware to handle BC.

[–] Link@rentadrunk.org 11 points 6 months ago (4 children)

Many PS2 titles also used the PS1 hardware for game functionally so some PS2 titles have bugs on newer PS2 models with the hardware removed.

[–] fogstormberry@lemmy.blahaj.zone 7 points 6 months ago

where can I learn more about these games?

[–] fogstormberry@lemmy.blahaj.zone 2 points 6 months ago

where can I learn more about these games?

[–] Draconic_NEO@sh.itjust.works 1 points 6 months ago (1 children)

Functionality was never removed from PS2, they simply switched from a native PS1 IOP solution to replicating it in software via a PPC chip.

https://www.psdevwiki.com/ps2/IOP/Deckard

[–] Link@rentadrunk.org 3 points 6 months ago

Sure but this did cause bugs in some games.

[–] 520@kbin.social 1 points 6 months ago (1 children)

There are PS2 that had this function removed?

[–] Draconic_NEO@sh.itjust.works 1 points 6 months ago

Not removed per say, they switched from using a Native IOP like the PS1's processor to replicating the functionality with a PPC chip, codenamed Deckard. The emulation isn't as good as original hardware, and PS2 games which used features of the IOP chip can have bugs as a result.