this post was submitted on 27 May 2024
162 points (85.5% liked)

Games

32664 readers
675 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] criss_cross@lemmy.world 1 points 5 months ago (1 children)

Yeah that's fair.

IMO a lot of the subtlety comes from the imagery and symbols around you as you progress through the game. The vibrant tree that you pass that burns up when you look back, etc.

As far as gameplay goes it is very linear. The only "choice" is to stop playing. If I remember correctly the development behind Spec Ops was very rushed so they didn't have time to so any of those branching paths.

I appreciate it like I would a visual novel more than I do an interactive game.

[–] deranger@sh.itjust.works 2 points 5 months ago

a lot of the subtlety comes from the imagery and symbols around you as you progress through the game

One of the things I did appreciate about the game was seeing how grimy and worn down everyone got as the game progressed. That was an excellent small detail.