this post was submitted on 16 Jul 2023
205 points (97.7% liked)
Technology
59594 readers
2814 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is where economies of scale comes in though, especially in tech where you're offering an ephemeral product. Even at say US$10 if you get a million subscribers (not too hard to do, netflix had many times that number at their peak) that's US$10 million dollars. Which you would think should be more than enough to punch out a bunch of relatively low budget productions, pay your neccessaries and still leave you a good chunk of change I feel.
You can feel that way but you'd be wrong. Game development costs are enormous these days, 40million has become the norm, quality games that make sales and gain subscribers cost north of 100 million by themselves, not factoring in marketing costs.
"Call of Duty: Modern Warfare II generates over $1 billion in 10 days"
Sounds like a bit more than the 10 Million you proposed, and thats only 1 game. It wouldnt be possible to keep up with quality when returns would diminish a ton