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[-] Die4Ever@programming.dev 1 points 2 years ago* (last edited 2 years ago)

I think someone else would've eventually used BSP for games. The genius move was doing it per column instead of every pixel or per row, so that it could run on a 386. This imposed some restrictions on the level geometry but it made the game possible at the time, otherwise we might not have seen BSP in a game until the Pentium at the earliest.

And then making the textures stored in columns instead of rows because the whole game was drawing in columns was another great move.

this post was submitted on 12 Jun 2024
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