this post was submitted on 01 Jul 2024
663 points (100.0% liked)

196

16530 readers
1970 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Dudewitbow@lemmy.zip 19 points 4 months ago (1 children)

the biggest reason is that draw commands of the same color can be space efficient. another is that the NES had to deal with 56 colors while modern images use 8 bits per color channel (RGB) meannig it has to store a lot more data it doesnt necessarily need.

[โ€“] refurbishedrefurbisher@lemmy.sdf.org 6 points 4 months ago* (last edited 4 months ago)

Kind of. The NES also used cell-based graphics and reusable tilemaps, which I think the 8 bit guy made a video about.

https://www.youtube.com/watch?v=Tfh0ytz8S0k