[-] ViscloReader@lemmy.world 2 points 1 day ago

I'm just sad then...

[-] ViscloReader@lemmy.world 1 points 1 day ago

Upper left image corner is all messed up

[-] ViscloReader@lemmy.world 7 points 1 day ago

Nah don't worry, she made an "uneducated guess", I'm sure she did.

[-] ViscloReader@lemmy.world 1 points 3 days ago

So you mean if things got bland and boring it's again because of greed?

[-] ViscloReader@lemmy.world 3 points 5 days ago

Thanks for the note

20
submitted 5 days ago* (last edited 5 days ago) by ViscloReader@lemmy.world to c/gamedev@programming.dev

Here's where I get it:

sonniss.com/gameaudiogdc

If you are making an indie game I beg you to use/make good sounds effects, it's one of the secret sauces imo.

[-] ViscloReader@lemmy.world 13 points 6 days ago

If someone wants to play on PC here's the definitive way imo:

Tetr.io

5

This post is an update from this one: link

Hi,

I have a right blinker problem on my car, specifically the right side repeater and rear right indicators.

They used to work on and off sporadically but now they don't work anymore.

When they break, they both break at the same time.

Disclaimer, I am a beginner who watches youtube videos and search stuff online. So far I have changed a radio and a diesel return line on another car.

Pictures (sorry for the resolution)

Here's a schematic I found online for my car model:

Here's another:

Both found here: https://www.c3manuel.com/indicateurs_de_direction_signal_danger-106.html

And here's a simplified one made by myself:

Findings

  • Lamp module 2635 (rear right): OK

  • Connector and pins 2635: OK

  • Lamp module 2345 (right side repeater): OK

  • Wiring [BSI - PH1 - #13] -> [2635]: OK (I even replaced it, ruining a perfectly good original part >.<)

  • Wiring [BSI - EP - #19] -> [2345]: Untested, very hard to reach

  • Ground MC70: OK (because the other lights (stop and fog) are working fine)

  • Ground MC20: OK (because the front right blinker goes there and this one's working)

  • Front right blinker: OK

  • Left blinkers: OK

  • Blinker fluid: OK ^^

  • The BSI isn't sending a pulsing 12V to PH1#13 and EP#19.

  • The ticking is faster on the right side.

What can I check/do next? I am kinda lost.

As I said before, I am a beginner so every piece of advice is welcome.

3

I read a post about MH Rise having some form of greedy monetisation.

I already knew about the "changing gender vouchers" but are there other hidden stinkies?

I want to know before buying 2 copies of rise+sunbreak

11
submitted 2 months ago* (last edited 2 months ago) by ViscloReader@lemmy.world to c/mechanicadvice@lemmy.world

UPDATE:https://lemmy.world/post/50623501

Trying to figure out where I am losing voltage for rear right blinker on a C3 II.

Connectors on the light module are OK, I tried on the left side, compared with a multimeter and I should get a pulsing Voltage (12V if I recall) but the gray one stays at 0 on the right side.

So I followed the wire all the way to under the glove box where I found what looks like a burned resistor.

Edit: it's a plastic shielding:

I'm pretty new to this so if I'm looking at the wrong things please feel free to tell.

12

Hello!

I'm about to host a LAN with a few friends. Do you guys have recommendations for good maps for 6 players? Any gamemodes, PvP PvE...

27

I'm working on a project that's scaling up a bit fast in term of files and content. As such I need a way to keep these files organized.

The godot documentation recommends keeping resources and assets close to their scenes. I used to do the opposite, separating assets by type and linking them in my scenes.

Now, what the docs recommend is good but how to avoid duplications when you need to use the same resource at multiple places?

Say you have a gunshot sound, your player can use it, your enemies too.

Option A (the docs way):

/enemies/cowboy/gunshot.ogg
/enemies/cowboy/cowboy.tscn
/enemies/turret/gunshot.ogg
/enemies/turret/turret.tscn
/player/gunshot.ogg
/player/player.ogg

Here I have a redundancy of gunshot.ogg, so if later I want to edit the sound, I have to remember to swap it at 3 different places.

But on the other hand, the scenes are better "packed" for reusability on other projects and it "feels right"

Option B (my way):

/gameobjects/player.tscn
/gameobjects/cowboy.tscn
/gameobjects/turret.tscn
/sounds/gunshot.ogg

Here my naive way reduces redundancy, if I want to update the gunshot sound, I can just replace the one under /sounds/. The project is smaller which is also a (very) good benefit.

However, if I want to make another game, reusing those scenes is a pain because I'm dealing with missing resources and finding who needs what to work.

Is there a middle ground method, some Option C I'm not seeing?

Thank you for reading ^^

108

Ok hear me out, you have an extension on your browser, if you see some ai slop website, you can flag it. Then, like sponsorblock it doesn't appear and gets just zapped. It could also work on youtube and other major websites, you flag some post, then it doesn't appear for other users.

In the end you have a database of ai slop content to avoid (or attack, idk I'm just some guy on the shitter (sry that's not a shower ๐Ÿ˜ฌ๐Ÿ˜ข)

[-] ViscloReader@lemmy.world 128 points 10 months ago
3
24
submitted 1 year ago by ViscloReader@lemmy.world to c/linux@lemmy.ml

Recent AOSP news had me in shambles.

But I like my stupid games like clash of clans and royale.

My entourage has a lot of gamers. When we want to play together but don't have access to our computers, we can take out out phones and play a quick game of clash or some other stuff and I'd like to keep doing this.

I'm already a fanboy of Fedora & KDE which I'm running on both my personal and workplace machine. I'd like to also "clean" my phones.

42

They said "my bad, you're at 0 now". I know there's worse in life, I'm still fucking pissed.

144

(3 months and 2 weeks)

I sound like a clock but I had to get it out somewhere.

That game was so full of love it was heartwarming to go down the rabbit hole again.

Fun fact I discovered recently is that Megalovania was played in front of the Pope.

39
surpruled (lemmy.world)
[-] ViscloReader@lemmy.world 93 points 2 years ago

People hook up everywhere, plus if you meet through a game you already have a common interest and a lot of stuff to chitchat about Win/win

[-] ViscloReader@lemmy.world 88 points 3 years ago

Microsoft ceo + empathy doesn't seem right

[-] ViscloReader@lemmy.world 73 points 3 years ago

Just a heads up for companies thinking it's wrong to scrap: if you don't want info to be scraped, don't put it on the internet.

[-] ViscloReader@lemmy.world 79 points 3 years ago

Probably more like 99,999...%

[-] ViscloReader@lemmy.world 95 points 3 years ago

The monetisation of user data is really enshittifying products. At this point I wouldn't be against if a company would find it a "feature" to not require you to login/make an account and share data.

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ViscloReader

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