[-] bittertears@lemmy.world 1 points 1 day ago

For me, any mention of Java games brings back a ton of memories. Yes, it is a really interesting era. Developers used many tricks and tweaks to optimize games. The game you mentioned looks more like a NES game than a Java game.

[-] bittertears@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Well, it's because I work in Unreal. But if you need a more detailed answer, I like the way volumetrics look in Unreal, it emulates a real camera with its highlights and everything else. And the picture that I imagine in my head is easier for me to realize in Unreal.

[-] bittertears@lemmy.world 3 points 2 days ago

I will shout about this everywhere I can ๐Ÿ˜„

[-] bittertears@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

Yes, but after some time, hopefully in a couple of months

I will definitely finish this port, it's my ode to this game, I like it too much to abandon it

37
From Java to Unreal (lemmy.world)

For a long time now, I have been obsessed with the idea of revealing to people a simply insane masterpiece from the era of games on push-button telephones.

The game is inspired by stylish sources, Silent Hill, Lynch, Forbidden Siren

This game is "Nowhere", it is written in Java, I made a complete transfer of the code logic to Unreal, and decided to try to restore the scene of the original game

This is just amazing, I can't take my eyes off it

https://youtu.be/Ely_BRi3T-s

[-] bittertears@lemmy.world 2 points 3 months ago

Personally, I find websites like PHONEKY (https://phoneky.com/) and Dedomil (https://dedomil.net/) very helpful. There are a lot of games and a lot of versions of these games, so some of them will work.

[-] bittertears@lemmy.world 1 points 3 months ago

It's okay, I'm just crazy

[-] bittertears@lemmy.world 1 points 3 months ago

In fact, you seem to be describing this particular game, it really does have this, it's one of the endings

[-] bittertears@lemmy.world 1 points 3 months ago

It's a similar story here, only you turn into a cockroach only at the end ๐Ÿ˜„ But overall, no, I don't know.

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submitted 3 months ago* (last edited 3 months ago) by bittertears@lemmy.world to c/retrogaming@lemmy.world

Nowhere (Devalley Entertainment, 2007) is a psychological survival horror that ran on old keypad phones. Two parallel worlds, two characters, and honestly pretty unsettling for something that fit on a Nokia. Mostly I just want to get it in front of people who've never even heard of it.

The thing is, the original couldn't show Cyrillic and Western letters at the same time, so it never really got translated. So I ended up making two things, a mod and an editor.

The mod:

  • re-encoded everything to UTF-8, so it's 6 languages in one jar now (EN/DE/IT/PL/PT/RU), switchable in-game
  • parallax fog it didn't have before
  • hardcore mode, enemies get 3x HP
  • speed control per save, helps a lot on slower emulators

The editor (Windows):

  • visual editor for text and dialogue, with avatar preview and CP1251/UTF-8
  • tile map editor with a brush, palette, resize
  • zone editor for collisions, warps, entity spawns, events
  • sprite sheet viewer with PNG export/import
  • palette editor (16 colors) with live preview
  • reference text for all 6 languages built in, so you can add your own without diving into hex

You can play it right in the browser, or grab the jar for J2ME Loader or KEmulator. The editor and a video on how to translate are on the same page:

https://bittertears.itch.io/nowhere

https://github.com/bittertears/NOWHERE_EDITOR

https://www.youtube.com/watch?v=MJPq5GX_sK8&t=29s

Anyway, hope someone here digs it.

bittertears

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