133
submitted 2 years ago by Fredol@lemmy.world to c/opensource@lemmy.ml
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[-] tanja@lemmy.blahaj.zone 80 points 2 years ago

There are GPU-locked apps?

Wtf

[-] lemann@lemmy.dbzer0.com 33 points 2 years ago

There are also DLL mods that convert nvidia's DLSS API to AMD FSR, in which case games usually need to be fooled into thinking the GPU is made by nvidia and not AMD

[-] DacoTaco@lemmy.world 3 points 2 years ago

How well does that work? I know fsr performs less good, so im wondering if that also effects the quality result like fsr does ( i'd assume so )

[-] lemann@lemmy.dbzer0.com 10 points 2 years ago

I use it on the deck - it works really well, however you can definitely see the artifacting when fast motion is occuring. There are also some odd bugs when using SMAA with FSR turned on, where the frame gen model gets confused and starts moving the game UI/HUD with the camera.

Apparently it works much better at framerates above 60FPS since the model has more data to predict future frames...

If you have genuine DLSS available it's probably better to stick to that IMO

[-] DacoTaco@lemmy.world 4 points 2 years ago

Thanks, so it kinda works how i expected it :) Still cool to see!

[-] mormund@feddit.de 20 points 2 years ago

I was also confused about this. I didn't find an article talking about yet either. My current assumption is that it is just this game and that it is still a closed pre-release. So they maybe just wanted to remove noise from people that don't have the required specs during their testing phase. It's also not a lock to a specific GPU vendor as I originally expected from the title.

[-] nossaquesapao@lemmy.eco.br 1 points 2 years ago

I remember talos principle 2 not allowing to play on integrated gpus.

this post was submitted on 23 May 2024
133 points (97.8% liked)

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