this post was submitted on 25 Sep 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/hkerstyn on 2024-09-25 10:20:10+00:00.


I'm making a small educational program in godot.

Initially I split my project into many smaller scenes (because spliting stuff into smaller stuff always seems like a good idea). However, I read that scenes are mainly used for instantiating things multiple times or at runtime, neither of which I do in this project.

So now I'm considering merging everything into one big scene. This would actually simplify some things like signal connecting.

Is this considered bad practise?

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