this post was submitted on 26 Sep 2024
238 points (96.9% liked)

Games

32043 readers
1012 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

top 50 comments
sorted by: hot top controversial new old
[–] Phegan@lemmy.world 1 points 6 days ago (1 children)

Absolutely not. When the board is looking into it, it's because they are not returning shareholder value and they are pissed about it. This will likely end with the C-suite being butchered.

[–] Carighan@lemmy.world 0 points 5 days ago

Ah yes, I hate being butchered that way, too. It sucks hard to be paid to leave before you get paid extra to start your next job elsewhere.

And don't get me wrong, if the C-suites actually ever had to take actual responsibility for their fuck-ups, I'd be all for those board investigations. But they don't. They get paid enough to not care about interims between jobs - just look at the CEO who said people can just spend a year on the beach or so if they've been laid off - plus they get paid extra both on the leaving and on the re-hiring.

If they had to pay all non-salary money back on fucking up, even retroactively, no matter how many Porsches they'd have to liquidate to get the money from X years of fucking up the company back, sure. Do it. But that's just sadly not the case. For a C-suite, this just means changing what name is written under your name, and moving on to the next place you can grift.

[–] kerthale@lemmy.world 90 points 1 week ago (2 children)

How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

[–] Delphia@lemmy.world 39 points 1 week ago (9 children)

They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

[–] ampersandrew@lemmy.world 16 points 1 week ago (2 children)

I'm old enough to remember when Siege was a Rainbow Six game.

load more comments (2 replies)
[–] Suburbanl3g3nd@lemmings.world 5 points 1 week ago (2 children)

My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it's like rainbow six and Roblox had a baby and the weird game popped out. I can't even hide my hud or crosshair any longer

load more comments (2 replies)
load more comments (7 replies)
[–] M0oP0o@mander.xyz 6 points 1 week ago

Ah yes the "sears" method of going out of business.

[–] slazer2au@lemmy.world 62 points 1 week ago (3 children)

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[–] 100@fedia.io 21 points 1 week ago

and a dozen more external contractors will def make their games better

[–] Kit@lemmy.blahaj.zone 20 points 1 week ago (1 children)

Don't forget AGILE. That should solve all of their problems, right?

[–] DudeDudenson@lemmings.world 15 points 1 week ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe

[–] pinpin@sh.itjust.works 20 points 1 week ago (1 children)

And of course, the preferred way is to do it at the office, 5 days a week.

[–] slazer2au@lemmy.world 8 points 1 week ago (1 children)

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[–] Janovich@lemmy.world 8 points 1 week ago (1 children)

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

load more comments (1 replies)
[–] FISHNETS@lemmy.blahaj.zone 50 points 1 week ago (3 children)

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

I'll be interested to see what results of this investigation. Hopefully better art, but I am cynical

[–] frezik@midwest.social 5 points 1 week ago

. . . our goal is not to push any specific agenda

This is the part they're actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they're responding to people who think they're failing because they put a woman as the protagonist in some game or another.

load more comments (2 replies)
[–] dinckelman@lemmy.world 38 points 1 week ago (5 children)

I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

[–] altima_neo@lemmy.zip 14 points 1 week ago* (last edited 1 week ago) (1 children)

I missed when they' weren't so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

[–] ampersandrew@lemmy.world 17 points 1 week ago

All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

[–] FeelzGoodMan420@eviltoast.org 11 points 1 week ago* (last edited 1 week ago) (5 children)

The last Ubisoft game I bought was Far Cry 3 in 2012. None of their games since then have even remotely interested me.

Also unpopular opinion incoming; Far Cry 1 was the best Far Cry game in the series and it was made by Crytek, the makers of Crysis.

load more comments (5 replies)
[–] SuperSaiyanSwag@lemmy.zip 7 points 1 week ago

Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

load more comments (2 replies)
[–] Nuke_the_whales@lemmy.world 34 points 1 week ago (1 children)

Here's one. Your main series assassin's Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it's the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit

[–] Eyck_of_denesle@lemmy.zip 8 points 1 week ago (1 children)
[–] ampersandrew@lemmy.world 9 points 1 week ago

That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.

[–] Jake_Farm@sopuli.xyz 29 points 1 week ago (2 children)

I bet they will find embezzlement, possibly funnelled through consultancies.

[–] BreadstickNinja@lemmy.world 28 points 1 week ago

I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it's just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

[–] ms_lane@lemmy.world 28 points 1 week ago (1 children)

"Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

"The consumers are wrong, it's those damn Millenials again"

Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

[–] Jake_Farm@sopuli.xyz 10 points 1 week ago

It needs to happen to all the big developers.

[–] EncryptKeeper@lemmy.world 27 points 1 week ago* (last edited 1 week ago) (5 children)

What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

[–] frezik@midwest.social 7 points 1 week ago* (last edited 1 week ago) (1 children)

And I feel like half of that 20 years was based on FOMO. "I better get the next Assassin's Creed or I'll miss out", and then it's all the same crap but they still sold a million of them. People do eventually wise up to FOMO.

load more comments (1 replies)
load more comments (4 replies)
[–] JusticeForPorygon@lemmy.world 24 points 1 week ago (1 children)

"The Board has investigated itself and found no evidence of incompetence."

[–] scrubbles@poptalk.scrubbles.tech 15 points 1 week ago (1 children)

Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It's like corporate investigating stores management, in a way. This could mean executives getting fired

[–] JusticeForPorygon@lemmy.world 10 points 1 week ago (1 children)
[–] P1nkman@lemmy.world 14 points 1 week ago* (last edited 1 week ago)

They'll get payouts which is more money than you and I will ever make combined. I'm hungry. When do we eat?

[–] hdnsmbt@lemmy.world 21 points 1 week ago (1 children)

Nah, this is about money. They'll definitely find a group of underpaid employees to fire.

[–] RvTV95XBeo@sh.itjust.works 10 points 1 week ago

They'll fire the developers that implemented the unpopular features (that they didn't want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

[–] Bakkoda@sh.itjust.works 20 points 1 week ago

Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

[–] helenslunch@feddit.nl 12 points 1 week ago (1 children)

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

No, this is going to be one of those "our stocks are tanking and investors want someone's head on a pike" sort of meeting.

[–] pyre@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.

[–] parpol@programming.dev 10 points 1 week ago (9 children)

I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

Press X to doubt

load more comments (9 replies)
[–] olicvb@lemmy.ca 9 points 1 week ago* (last edited 1 week ago) (3 children)

Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

Edit: awe man Steep was super fun too

[–] M0oP0o@mander.xyz 5 points 1 week ago (4 children)

Did we play the same game?

load more comments (4 replies)
load more comments (2 replies)
[–] intensely_human@lemm.ee 8 points 1 week ago

it’s always really annoying when there’s the assumption that the existing team is not aware of and trying to fix problems. I hate when I have a problem and I’m taking steps to fix it and then somebody else steps in to say “let’s figure out how to fix your problem”.

[–] AFC1886VCC@reddthat.com 5 points 1 week ago

Maybe they should try not making crap games. All that money and they can't get decent voice actors or writers.

load more comments
view more: next ›