this post was submitted on 02 Oct 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/Long-Indication6112 on 2024-10-01 21:58:14+00:00.


While experimenting with algorithms to generate mazes or explore surfaces, I kept thinking about the organic meshes Oskar Stålberg created for "Townscaper". I found someone else's C++ implementation (credit attributed in my repo) and ported it to Godot 4.3.

It doesn't adhere to the best practices and style guide, but if you want to play with a squishy organic grid, feel free :)

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