Never forget, releasing your game means you already made it farther than 90% of the other game developers.
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yaay. I released two games then!...
over 10 years ago :(
It's never too late for more.
thank you for the encouragement. I'm trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)
Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.
The only real solution is experience. Beyond that: Learn to treat your "amazing game ideas" like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.
All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan's long running amatuer game dev threads: just like make game.
Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn't meet what you hoped, even one that's objectively shit, is monumental progress.
Now toss it up on itch.io or whatever storefront and start on your next attempt.
It's quickly becoming Dad just by finishing the project and releasing it. You're further than some AAA devs
Hey you actually made something and should be really proud of that
Yeah, actually starting and going through with it is half the work
Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now
Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you've learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.
For context the game is called [https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/](Do Not Press The Button) and a wishlist would be greatly appreciated. I'm currently working hard on it and I would say that it's 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%
Aaa, the one temporarily featuring Hitler toaster ;)
Oh this is a simple mechanic, should take a couple hours to implement!
1 week of battling the code architecture and debugging data flow later
Do I actually enjoy game dev? I guess so...
"Oh hey, I added a button that makes the sword turn red!" "Why is the player teleporting to [0,0] when the sword turns red?" "Okay, I fixed the teleporting bug, but now the sword is blue"
I still regret that I didn't find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.
That deserves its own sequel.
Diarrhea 5: Well Shit, You Can Shart on Aliens Now
4?? Also, the screenshot reminds me of hedgehog launch. Pulled it right out of the recesses of my memory.
A few years ago I tried to get into Unreal, but after a while it's easy to come to the conclusion why most game studios aren't one-man companies. Unless you'd just asset flip, or go for a pretty basic kind of game, it's just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.
Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.
I downloaded unreal, opened it, got overwhelmed and un-installed it.
Pretty happy with godot so far
This design is fixable. Just create a crust all around and that should work.
But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts
Do you apply toppings right to the edge? I've never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it's because the crust rises up to act like a boundary that encloses a big lake of cheese.
For a while I thought the Google AI result had a pretty logical, well thought out, practical solution
use glue.
Looks more like you're pancaking.
Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.