this post was submitted on 04 Oct 2024
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An incomplete table of magical effects from gnostic TTRPG Invisible Sun listed by level from 1 to 5

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[–] AVincentInSpace@pawb.social 3 points 3 weeks ago (1 children)

Why does "Cause a creature to flee" have the same cost as "Cause a creature to lose next turn"? Seems to me that one is strictly superior to the other

[–] Stamau123@lemmy.world 2 points 3 weeks ago

Presumably for creatures that are unable to flee, or you want them stationary but not attacking or something

[–] rain_worl@lemmy.world 1 points 3 weeks ago

move up to 1 pound, rollin' around, see where the BEES oughta be found and rollin' around