Why does "Cause a creature to flee" have the same cost as "Cause a creature to lose next turn"? Seems to me that one is strictly superior to the other
this post was submitted on 04 Oct 2024
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Presumably for creatures that are unable to flee, or you want them stationary but not attacking or something
move up to 1 pound, rollin' around, see where the BEES oughta be found and rollin' around