this post was submitted on 15 Oct 2024
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The original was posted on /r/factorio by /u/zspice317 on 2024-10-15 14:18:34+00:00.


A month or two ago, somebody on here casually asked if a screenshot was with Deathworld settings, and it planted a seed. I don’t remember who, or what the screenshot was of, but thank you!

I had always thought Deathworld must not be for me. Too hardcore, too much running around. I’m no good with the shotgun…stuff like that. But the conversations here convinced me to try, and in an hour I was hooked!

I’ve always been a deathless player, not sure how it started, but the appeal of living with my earlier mistakes in base design just isn’t that high. Death liberates me to try again.

I’m sure that it’s possible to speedrun Deathworld settings, with enough planning and practice, but that’s not what I do, I play cautious. I’ve had half a dozen games end at the 8 or 12 or 15 hour mark, because I was clearing nests in the car and ran into a rock. Or in the tank and ran into a cliff. The worst was when I had my nuclear power up and running, researched artillery, and then like a doofus I went shooting it off, out in the open, with an inserter loading it from a chest. “It will be fine, it’s just a test, I can jump in the car and run away.” I hit a rock.

After a few more games with blind maps — the 4X player in me likes blind maps — games that didn’t go very long, like didn’t make it to flamethrowers, oil patches were too far or covered in nests, I rolled up a map where the first oil would be very easy to reach.

“This time I’ll play serious. No excuses, no mistakes. It’s only a couple more months till 2.0 and everything changes, this is my last chance to enjoy 1.1 and all of its complexity.”

I’m my vanilla runs, I’ve built supply trains that bring a couple dozen consumables or building materials to my satellites. I’ve researched artillery and played with it, but on default settings, a Spidertron or two with Personal Lasers was a better way to clear land. Artillery seemed like a pointless toy.

I don’t want to go into detail, but I’ve finally got artillery NICELY integrated into my play, and on Deathworld settings it is neither pointless nor overpowered.

Have you ever watched the sequences on the title screen and thought, wow, that’s so cinematic, I wish my games looked like that?

Have you ever thought, this game is such an incredible piece of art, but you haven’t done a steady stream of infinite science on a Deathworld?

Try Deathworld. You don’t have to megabase, just getting to 30 SPM continuous (researching Follower Robot Count, for all seven science flavors) is a good challenge.

I guess I should mention that I follow a few other restrictions. I find these helpful in making the game as beautiful and cinematic as possible:

  • no cliff explosives
  • flying robot speed limit

I think I did three levels of flying robot speed. Maybe four. I just don’t like them whizzing around. Construction robots stack to 50. If I want to build something large, quickly, make sure there will be hundreds of construction bots so they don’t have to make too many trips.

Fast bots make various other systems superfluous. I have a primary spider that I basically live in now, and a second one that does courier duty if I want to quickly fetch items from the main base mall.

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