this post was submitted on 20 Oct 2024
114 points (98.3% liked)

Games

16557 readers
953 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] SidewaysHighways@lemmy.world 8 points 21 hours ago

I think I wanna fire up Morrowind!

[–] Ephera@lemmy.ml 45 points 1 day ago (5 children)

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

[–] jjjalljs@ttrpg.network 2 points 20 hours ago (2 children)

The larian games have some interesting interactions beyond just oil. You can make people slip on ice.

The old Magicka game also had some fun interactions that more games could learn from.

[–] Stamau123@lemmy.world 3 points 16 hours ago

I think they were talking about skyrim

load more comments (1 replies)
load more comments (4 replies)
[–] SplashJackson@lemmy.ca 4 points 19 hours ago
[–] SorteKanin@feddit.dk 7 points 22 hours ago (18 children)

So aside from Baldurs gate 3, who's actually making good RPGs these days?

[–] TachyonTele@lemm.ee 11 points 20 hours ago (3 children)

Owlcat is.
Wrath of the Righteous, and Rogue Trader are great RPGs

[–] sheogorath@lemmy.world 5 points 18 hours ago (1 children)

I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner's ex.

[–] TachyonTele@lemm.ee 1 points 16 hours ago* (last edited 16 hours ago)

Interesting. I'll check that out. Thanks

load more comments (2 replies)
[–] jjjalljs@ttrpg.network 8 points 20 hours ago

For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.

There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.

[–] vaultdweller013@sh.itjust.works 6 points 21 hours ago (1 children)

Inexile though its been a bit since wasteland 3 and owlcat games.

[–] criss_cross@lemmy.world 4 points 21 hours ago (1 children)

I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)

[–] vaultdweller013@sh.itjust.works 4 points 21 hours ago (1 children)

Its pretty solid but... limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.

Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?

[–] criss_cross@lemmy.world 2 points 19 hours ago* (last edited 19 hours ago) (1 children)

As long as the base game justifies the price I don't mind as much. I thi the practice is worse when you don't get a full story and it feels like "pay 40 dollars to see the end!"

I usually catch these on sale anyway. I'm the worst type of customer for Owlcat for sure.

[–] vaultdweller013@sh.itjust.works 3 points 17 hours ago

Oh its fine on that front, id say it probably has a out as much content as Pillars of eternity. Though I do suspect they will give more endings in time, but that is moreso owlcat being full of perfectionists than anything else.

[–] Eiri@lemmy.ca 2 points 22 hours ago

Falcom usually doesn't disappoint.

load more comments (14 replies)

Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] moon@lemmy.cafe 17 points 1 day ago (1 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

[–] NoForwardslashS@sopuli.xyz 13 points 1 day ago (5 children)

Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.

[–] ampersandrew@lemmy.world 7 points 22 hours ago

This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

[–] Toofpic@feddit.dk 6 points 1 day ago (1 children)

The last time I felt that wad in Morowwind

[–] overload@sopuli.xyz 9 points 23 hours ago* (last edited 23 hours ago)

Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

Increasing health/magic/stamina was a really lame way to handle levelling IMO.

It would be a shame if they streamlined the RPG systems even more for TESVI

load more comments (3 replies)
[–] mindbleach@sh.itjust.works 24 points 1 day ago (1 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

[–] Comment105@lemm.ee 8 points 22 hours ago (1 children)

Skyrim had good, smart devs. Starfield didn't. Skyrim 2 won't.

[–] SplashJackson@lemmy.ca 3 points 19 hours ago (1 children)

Skyrim 2 is just Oblivion 3

[–] Comment105@lemm.ee 3 points 17 hours ago (2 children)

Oblivion is just Arena 3 which means Oblivion 3 is just Arena 6

[–] taladar@sh.itjust.works 1 points 14 hours ago (2 children)

Oblivion is actually Arena 4. Arena, Daggerfall, Morrowind.

[–] Comment105@lemm.ee 1 points 13 hours ago

Daggerfall doesn't count.

[–] SplashJackson@lemmy.ca 1 points 14 hours ago

Uh but actually Redguard 2

load more comments (1 replies)
load more comments
view more: ‹ prev next ›