this post was submitted on 22 Oct 2024
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Honestly the Switch 2 is the only future console I have any excitement for.

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[–] Katana314@lemmy.world 2 points 3 hours ago

I'd say even PC, in terms of hardware, has plateaued. Many PC gamers are staying on Nvidia 1080 and 1070 cards, because gaming just hasn't moved up past that graphical level - and it really shouldn't, because quite a few human eyes just can't see much detail beyond then - and developer budgets quite often don't catch up to make use of all that excess hardware.

This might mean we effectively stay with the PS5, or even the PS4 generation, for quite a long time, while still generating ideas with what we do in that level. Probably the biggest thing we have to do now is control gaming budgets better. Try watching the credits of any Ubisoft game, and think "Someone approved all of these hires." Meanwhile, rewind to Half-Life 2 and they played through the entire credits of the game during the opening sections without it taking a half hour.

[–] SomeGuy69@lemmy.world 5 points 3 hours ago* (last edited 3 hours ago) (2 children)

PC is the only console I'm excited about. Switch 1 was already collecting dust and I'm still waiting for that Metroid game that was supposed to be on it. However portable devices are on the rise, like Steam Deck for instance. I'd currently rather get that, than a Switch 2. we don't even know what games S2 will have.

[–] the_artic_one@programming.dev 2 points 2 hours ago (1 children)

I'm still waiting for that Metroid game that was supposed to be on it.

Metroid Dread came out a while ago.

[–] formergijoe@lemmy.world 1 points 1 hour ago

I think they might be talking about Prime 4, which was initially announced back in 2017. Dread wasn't announced until 2021.

[–] Coskii@lemmy.blahaj.zone 1 points 2 hours ago (1 children)

At least 3 Mario, Zelda, and Kirby games each. Maybe 1 or 2 metroids, splatoons, and megamans. At most one first party kart, party, and smash.

[–] SomeGuy69@lemmy.world 0 points 2 hours ago

The switch only had Super Mario Odyssey. I don't count rehash with a short new bonus level. SMO was amazing, but where is SMO2?

Zelda Totk is basically Botw and you just need the later to have the same map. Also both Zelda were no traditional Zelda's, they were mostly sandbox games.

Kirby was largely seen as too easy, one really has to be okay with that. I was hyped but didn't expect it to be that easy. Left me kind of disappointed.

Metroid Dread, I wish it hadn't been a 2D platformer as there are so many of them. Most interchangeable. Looking forward M4 still.

Megaman, I'm no fan of so I can't say much about it.

Splatoon is amazing and a big selling point. Same with smash, but you could just own one of the dozen different versions on a different system and would not notice.

Pokémon has always been my selling point, but everyone knows the issue with those. I literally have more fun playing old DS Pokémon games, even though challenge never was their strong point.

Nintendo Switch 2 is just Nintendo. While with a portable device you could play so many indie games on the go that either have expensive Switch ports or don't exist for the Switch at all. Switch 2 is not going to change that. And yeah, I asked myself a lot if I have just outgrown Nintendo games, but truth is Nintendo changed a lot and so have their other publisher releasing for Nintendo systems. I'd not have as much fun with old games, who I have never played before otherwise.

[–] sparky@lemmy.federate.cc 3 points 5 hours ago

Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.

Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.

So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.

[–] _NetNomad@fedia.io 16 points 14 hours ago

the article is more about AAA games than consoles, and i agree with the article's takeaway. graphical improvements have been an Emperor's New Clothes situation for about a decade for me now. the reason we have those hundred hour AAA games is because with today's technology, the only advantage big studios have over indies is sheer volume of content. people are starting to wise up to that more and more and those studios will have to find a different way to justify those massive budgets and price tags or simply go under

as for consoles, though? i think the average PC gamer underestimates the value of things Just Working to the vast majority of customers. PCs themselves are having a tough time against smartphones and chromebooks and computer literacy is decreasing from gen z to gen alpha as a result. the seeming failure of the newer xbox and playstation has more to do with the aforementioned dying AAA market and the fact that they've become dumbed-down gaming PCs themselves instead of Just Working. the Switch successor will probably not be great but still sell gangbusters because Nintendo is monopolizing the market on Just Works, even if just barely!

[–] Caligvla@lemmy.dbzer0.com 78 points 23 hours ago (2 children)

Honestly the Switch 2 is the only future console I have any excitement for.

Steam Deck or literally any other portable PC over whatever the hell Nintendo regurgitates next.

[–] chknbwl@lemmy.world 34 points 23 hours ago (3 children)

They're keeping the layout and "adding more storage", even though you can easily buy a 1TB SD card for your current Switch. So, in all honesty, it's just a Switch with a bigger screen. At least on a Steam Deck you can play an order of magnitude more games on it, with -much- better variety.

[–] pjwestin@lemmy.world 1 points 3 hours ago

Well, there also seem to be credible leaks that it'll have some sort of duel screen system, potentially functioning like the DS. It's probably going to be more than just a bigger switch.

[–] pearsaltchocolatebar@discuss.online 47 points 23 hours ago (3 children)

And the games actually go on sale

[–] Caligvla@lemmy.dbzer0.com 37 points 23 hours ago (1 children)

And you're not supporting a godawful abusive company such as Nintendo.

[–] tanisnikana@lemmy.world 2 points 20 hours ago

The only thing I still buy from Nintendo is hanafuda. They got some pretty good quality, playable stuff. I guess their shogi equipment isn’t bad either.

Video games though? Nope, not anymore.

[–] schizo@forum.uncomfortable.business 12 points 22 hours ago (3 children)

And it'll play nearly every video game made since the invention of video games, which is a huge win.

Want to play Diablo? Sure, no problem. Destiny 2? Yep, that's fine. Italian Plumber and Friends Kart Racing? Why yes, that works great.

And yeah, don't have to support a company that hates you only slightly more than it hates people playing their older games.

[–] PieMePlenty@lemmy.world 1 points 7 hours ago

We regularly play the Wee version of Italian plumber and friends kart racing on the deck. Docked to tv, 4 controllers (Xbox one, ps4, stadia, steam). Really a magnificent machine. For the next version i hope they improve upon the docked experience.

[–] ieatpwns@lemmy.world 3 points 22 hours ago (3 children)

Teach me how to get d2 running on steamdeck

[–] schizo@forum.uncomfortable.business 7 points 22 hours ago (1 children)

Fair, I brainfarted on that one.

I have an Ally, which is running Windows, which does run Destiny 2 and Fortnite and League and whatever else the steamdeck doesn't because of rootkit anticheat.

So I'll restate: you can run almost anything that doesn't need malware to allow you to connect to their servers.

[–] ieatpwns@lemmy.world 3 points 22 hours ago (1 children)

Ahh damn I got my hopes up I thought there was a legit workaround without windows

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[–] ampersandrew@lemmy.world 4 points 22 hours ago

You install Windows on it.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 0 points 13 hours ago

You install what windows or better yet...

Don't play D2

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[–] bradbeattie@lemmy.ca 5 points 21 hours ago

And I can refund the game if I don't like it. And I can see reviews of the game by those who have been vetted as having bought it.

[–] mesamunefire@lemmy.world 4 points 15 hours ago

I can also play over a decades worth of games from my library that saved my saves. And there's no monthly cost.

[–] Carighan@lemmy.world 11 points 23 hours ago (8 children)

Not remotely comparable, but sure, if you are like many here already a hobbyist PC gamer, you probably rather want a Steam Deck.

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[–] intensely_human@lemm.ee 8 points 16 hours ago (1 children)

This is it, guys. Console gaming’s over now 🙄

[–] Railcar8095@lemm.ee 3 points 7 hours ago

Year of Linux gaming when?

[–] Voroxpete@sh.itjust.works 43 points 23 hours ago

The fact that "plateaued" is a cause for concern is everything wrong with our global economic system. Infinite growth shouldn't be a necessary component of stability. A plateau should be a goal to aspire to.

[–] MeaanBeaan@lemmy.world 5 points 17 hours ago

No, why would I give a shit? Let them die.

[–] AllNewTypeFace@leminal.space 15 points 22 hours ago

The economics of consoles made more sense when computer power was expensive, and the choice was an underpowered home computer with so-so graphics and sound or a dedicated game machine optimised for drawing sprites and scrolling the screen responsively, with the extra costs subsidised by the price of (uncopyable) software. When PCs caught up, the consoles started looking internally like x86 PCs with souped-up GPUs (and, of course, draconian amounts of DRM baked in). Now with devices like the Steam Deck (and similar form-factor devices running Windows in game-console mode), there’s no real reason to buy a dedicated game-playing machine.

[–] ampersandrew@lemmy.world 12 points 22 hours ago

There's no need to worry about it, because long-term, this is a good thing for everyone. The market didn't tolerate multiple home video or audio formats for very long, so it's kind of a strange anomaly that we tolerated it for video games as long as we did. Now the concept is coming up on the end of its usefulness, especially since the platform holders won't let up on certification/patch fees, online subscriptions, external digital storefronts, and all sorts of other concessions that have historically made them more money but maybe don't make sense in the modern era.

[–] shani66@ani.social 13 points 23 hours ago* (last edited 23 hours ago)

Consoles have gone almost nowhere since the xbox, of course they aren't going to be generating infinite growth. The ps5 controller is the first change in consoles I've seen in years that was genuinely interestingv outside of graphical quality. Nintendo is, of course, an exception to that. Every console they release is either genuinely different to the last or meaningfully upgraded, other business practices aside.

[–] RightHandOfIkaros@lemmy.world 8 points 23 hours ago (1 children)

Everything is in a tough spot. Wait for the global economy to not be literal garbage and you'll see stuff like gaming consoles pick back up.

[–] ieightpi@lemmy.world 12 points 23 hours ago (6 children)

I got a different take from this article. The economy doesn't really play into the fact that games are so big today because you have to make it bigger than the previous one. Same with the console stats. Gotta make it more powerful. But we are at a point where most people can't see the difference between PS5 and PS4. It's going to be even less obvious when PS6 arrives.

I agree that it's time for a hard reset.

[–] spankmonkey@lemmy.world 13 points 23 hours ago (1 children)

Focusing too much on image detail improvements over game play is definitely a problem that most AAA games have.

[–] MurrayL@lemmy.world 13 points 22 hours ago (1 children)

Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.

[–] ms_lane@lemmy.world 1 points 9 hours ago

That's what the publishers keep saying, because it distracts from the real issue. (also- 3D artists, 2D artists and graphics programmers aren't doing gameplay systems...)

The real reason is the monetization of play, if they make things too fun, you'll keep playing some osingle player game instead of their expensive live service titles.

They make everything bad to try and prop up those live services.

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[–] rubikcuber@feddit.uk 4 points 22 hours ago (1 children)

Lol. 90 hours games. Fuck that shit. I've never been on board with that nonsense. Give me a decent 8 hour game and stop destroying the lives of your employees with never ending crunch.

[–] ms_lane@lemmy.world -1 points 9 hours ago (2 children)

It must be nice to be so rich you can afford so many 8 hour games though.

[–] blackris@discuss.tchncs.de 3 points 8 hours ago

So you know that really neat trick, where you don't buy the newest games and you can get most of them for a few bucks?

[–] rubikcuber@feddit.uk 3 points 9 hours ago

Well, I have kids. So that 8 hour game will last me a month. Combine that with a 20 year backlog...

[–] Linktank@lemmy.today 1 points 17 hours ago

Good riddance.

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