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The original was posted on /r/nosleep by /u/Dopabeane on 2024-11-21 23:01:08+00:00.
In March 1995, an urban legend began to circulate in Bakersfield, California concerning an immensely violent videogame called “BABYGIRL.”
According to the remor, the player character is a young mother named Sandy. The game begins with a scene depicting Sandy and her daughter, Annemarie, playing Super Mario Brothers on an SNES console. In Annemarie wins a level. Sandy praises her, saying, “Good job, babygirl!”
At that moment, a group of men breaks into the apartment to attack Sandy. They knock her out. The screen fades to black.
Shortly after, a new scene fades in.
Sandy and a hysterically crying Annemarie are in a car with the men. It is nighttime; the sky is dark, with a grinning moon shining through the car window.
A mission menu pops up in the bottom of the screen, providing multiple choices to propel the game forward by prompting the player to convince the men to let Sandy and Annemarie go.
No matter what option the player selects, the mission fails.
Following the mission failure, the car slows to a halt. The men force Sandy and Annemarie out of the car, and proceed to torture Sandy while forcing Annemarie to watch. Annemarie cries throughout while Sandy attempts to comfort her, repeating phrases such as:
“It’s okay, babygirl.”
“They’re just chickens, babygirl.”
“Be brave, babygirl.”
“It’ll be over soon, babygirl.”
“Be strong, babygirl.”
Although choices and option menus appear onscreen over the course of the assault, none change the outcome.
Once Sandy is incapacitated, the men kill Annemarie, dismember her, and bury her in a shallow pit while Sandy is forced to watched. Throughout the sequence, the game presents the player with several actions for Sandy to take in order to attempt escape.
All choices result in failure.
After burying Annemarie, the men bundle the broken, helpless Sandy into the car.
The screen fades to “GAME OVER.”
No matter how many times the player plays, no matter what options or combinations of choices they make, the result is always the same. The game is unwinnable.
While generally dismissed as an urban legend, the Kern County Sheriff’s Office believed in the possibility of such a game existing, operating on the theory that the game was an inside joke created by someone involved in the unsolved murder that had occurred in November 1994. The names of the victims matched those the characters, and the sequence of events shown in the game matched elements of the case.
Incredibly for a department with such a notoriously checkered history, the department pursued every lead and eventually managed to track down and obtain a copy.
One detective played the game for several weeks straight in an attempt to search for clues, eventually discovering that credits roll after the GAME OVER scene. Each credited roll – producer, artist, designer, and so on – is the same name: BABYGIRL.
After the credits comes a cut scene of the location where the killers left Annemarie’s remains. The cut scene plays out as follows:
Onscreen, dirt begins to shift and swirl. A pixelated head that is visibly decayed appears. The head is crying. A caption appears:
BABYGIRL NEEDS YOUR HELP. WILL YOU HELP HER?
X YES
O NO
If the player selects YES, the decaying head smiles. Small fireworks erupt around her head. A moment later, the head vanishes. The screen goes dark, displaying a message:
LOOK BEHIND YOU
When the player turns around, the physical revenant of Annemarie appears. It is almost incomprehensibly ghastly.
Understandably, the detective who initially made the discovery resigned from his position, eventually ending up in psychiatric inpatient care.
The copy of the game remained in department custody until an AHH agent infiltrated the department and took possession of the cartridge.
Agency personnel played the game under strict observation. When the end scene played, the player selected “NO.”
The screen went dark and displayed the following message: CLOSE YOUR EYES.
As instructed, the agent obeyed.
The revenant was observed on camera to “materialize” out of the shadows. The revenant’s appearance startled and severely disturbed the observing personnel. Before any action could be taken, the revenant killed the player.
What followed was one of the worst incidents in Agency history. In the end, the revenant was eventually contained at great cost to the AHH.
This entity is not destructible, but she is containable— unless and until someone plays the “BABYGIRL” game.
This has caused significant difficulty over the past thirty years. To date, the Agency has managed to locate and take into possession seventeen copies of “BABYGIRL.” However, there are clearly additional copies circulating given that BABYGIRL periodically vanishes from her cell.
So far, only two copies have been located without incident. The others were only located after the revenant “ported out” following a player summoning her through the game’s “YES” and “NO” buttons.
If a player agrees to help the revenant, the revenant essentially drives them insane – either via haunting and tormenting them (which is what happened to the detective) or by compelling them to retrace the events of her murder and attempt to track down her mother’s whereabouts.
Interestingly, the revenant’s ultimate goal is not retribution against the criminals, but locating her mother’s missing body.
This appears to be an impossible task, because no one has succeeded.
When the player invariably fails to find the mother’s burial site in real life, the revenant lures the player to the lake where she herself was murdered and proceeds to kill them. She utilizes the same pattern and manner in which she was brutalized, then scatters the pieces alongside her own before fading away, at which time she reappears in her cell at AHH-NASCU.
The revenant is not happy that she constantly “respawns” in her cell. There have been even ethical objections raised against the fact that the Agency forces her to return to custody.
However, it is obvious that the AHH has no choice but to contain her. The revenant is dangerous to an objectively ridiculous extent. Further, she appears incapable of controlling her emotions or breaking out of the pattern that was embedded in her at the time of her death. The Agency has no choice but to contain her, and to continue to hunt and destroy extant copies of the game.
Neutralizing the BABYGIRL entity is one of the Agency’s top priorities. Despite acquaintance with all manner of gods and monsters, all personnel at all levels are unusually disturbed by the revenant. Close proximity to her induces fragile mental states and introduces health issues that often become incurable.
Even worse, she induces these effects in other inmates. This potential for disaster cannot be overstated.
Absent a way to destroy her, our only hope is to neutralize her by locating her mother’s remains. To that end, the Agency has assigned two agents the task of locating the remains of the revenant’s mother.
To date, all efforts have been met with failure.
Interview Subject: BABYGIRL
Classification String: Noncooperative / Indestructible / Khthonic / Protean / Critical / Hemitheos
Interviewer: Rachele B.
Date: 11/20/2024
My mommy loved videogames.
Our house was old and it rained inside when it rained outside, and it had a stinky bathroom and roaches under the fridge, but our bedroom was so pretty and it had a big TV and so many games. When Mommy wasn’t working or going to church, that’s what we did. We played video games.
I don’t think Mommy loved going to church, but she went a lot. She always cried. She went up to the altar a lot and sometimes the preacher even, and cried for Jesus to help her. It scared me when she cried. I didn’t like going to church.
But after church, she came home and cooked chicken for dinner, and I liked that. Mommy didn’t like chicken. She said chickens were too smart to eat and also too dirty, but she made chicken anyway for me. My mommy’s chicken is my favorite food. I wish I had some of her chicken now. She chopped it into little pieces and fried it in her pan. It smelled so good. I don’t know how to cook chicken, but I know how to eat it. I could show you how to cook it and you could make it for me. I’ll share with you. I promise. It’s so good.
So Mommy would go to church and cry and scare me, but then she would come home and make chicken and smile, and then we would eat and play video games.
Mommy was good at playing, but I wasn’t. I always made her lose. She pretended I played good and she played bad, but I knew better. The only time we won the games was when she secretly unplugged my controller. I always saw her unplug it, but I pretended not to. She always pretended that I won. We pretended for each other.
We went to church on the day those guys came.
Before we left church, she cried to the priest. He was very nice. He liked my mommy a lot. I don’t think he liked me, but he liked her so much that he was nice to me. He gave me candy, then told her not to be scared. He said that God was on her side, and the policemen too. Nobody could hurt her. Anybody who said they were going to hurt her was just playing pretend.
Then we went home, and Mommy cooked chicken with peppers in her pan. I didn’t help her cook because I’m not allowed to touch the pan because it will burn me. I talked instead. I talked about this boy at school named Evan. Evan was a big kid and he was really mean...
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