this post was submitted on 27 Nov 2024
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Maybe you haven't been convinced by a good enough argument. Maybe you just don't want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don't think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don't have to dilute it with easier or harder modes that aren't actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can't really accept making the game worse so that some people get to play it. They wouldn't actually be playing the same game after all...

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[–] davel@lemmy.ml 12 points 4 days ago (2 children)

There isn’t really a “right” side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, that’s their prerogative.

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[–] j4k3@lemmy.world 12 points 4 days ago (2 children)

That human rights really matter in the coming upheaval. The doomsday glacier is probably insurmountable for civ to overcome and that level of change in sea level within a decade to century and a half is going to change everything. Most of the worlds cities are not viable. From what I have seen, the long estimates are all biased and unreliable.

https://www.youtube.com/watch?v=-yEj9JVRhjA

On the bright side, speculative long term land investments might yield a large sum of money. Shallow keel ferry and airboat operators stand to make a fortune.

[–] gAlienLifeform@lemmy.world 12 points 4 days ago (1 children)

Well, this thread was entertaining until I read this comment

Not mad though, this is what people should be talking about

[–] j4k3@lemmy.world 6 points 4 days ago

Sorry depression is rather strong ATM. Basic needs not getting met hurts.

[–] lorty@lemmy.ml 7 points 4 days ago (18 children)

I'm not sure how the impending climatic doomsday is going to make human rights unimportant?

[–] j4k3@lemmy.world 5 points 4 days ago

It is an abstraction, an anecdote really. When ordinary people are collectively in dire straights, there is little time or voice for those on the edges that become collateral damage. It is like the military when an army is being pursued in the field by another superior force–the wounded and baggage train support that are unable to fight are left behind. The ethics of the primary force are only circumstantially applicable. No one cares about the disabled or outliers when the attorneys judge and jurists are in crisis mode. While those examples are poor in their applicable timelines and the medium scale big picture. If one abstracts another few layers higher, at the decades to more centuries and even lifespans of civilizations perspective views, the overall stresses and strain on a civilization alter the landscape of the philosophical and morality. Civil rights struggles had little meaning or traction during a world war. Martial law is a mechanism that extinguishes all civil rights in a single mechanism.

I'm not taking sides to making excuses for the behavior of others. It is just my intuition and curiosity allowed to roam freely in the good and the bad without distinction in an attempt to think without bias.

When someone tells me of an unprecedented population displacing event, I see the refugee crisis and disproportionate effects on the poor and disadvantaged. The larger the scope of the poor people problem the larger will be the numbers of people on the edges that fall through the cracks. The experience is empirical from someone that has fallen through the cracks.

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[–] comfy@lemmy.ml 9 points 4 days ago (1 children)

I don’t think any games are obliged to offer an easy mode.

That's a valid stance. It's ok to make art which is not intended for everyone, or even the majority.

However, if you're charging people money for it and they are surprised by the difficulty and can't enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it's a difficult, challenging game, then I see no problem.

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[–] MrJameGumb@lemmy.world 11 points 4 days ago (14 children)

You know you don't have to play the easy mode right? You can just change the mode in the settings. Most games default to the standard version anyway.

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[–] wuphysics87@lemmy.ml 7 points 4 days ago (1 children)

Imo, games shouldn't have an easy or a hard mode. They should progress from easy to hard. Think super mario world.

[–] averyminya@beehaw.org 4 points 4 days ago

I generally agree, but I will say, it's damn hard to get back into games like this after time passes.

The most extreme example would be Super Mario Maker, where some custom levels need game knowledge from a wide array of the various games, so if you don't know that in SM2 you can pickup snowballs, you might get stuck for a while.

A normal example would be like Vanquish, where if you take a break near the end of the game the sheer level of technical necessity the game requires can make it very difficult to get back into it.

But those are extreme examples. Another example would be something like Mario Kart or Super Smash Bros., where everyone has their sort of muscle memory with these games. I played Melee competitively and I came back to the game and it was like riding a bike, or a Souls game, while hard, is just one boss at a time and the game itself doesn't have too much technical growth.

Opinions change, but sometimes the discussion doesn’t come up a second time. There are more than a few positions I’ve taken that I’ve since changed my mind about, one of which is certifications. While not necessarily a requirement in IT, having one would be immensely helpful right now, and so would having any kind of degree. Not only would it assist with a job search, but I’ve also been looking into moving to another country, and these things are almost always listed as something they look for during approval.

I’ve also been on the wrong side of whether or not to change career paths.

I’m trying to get back into gaming, and one of the things I appreciate most is a true, authentic experience that the developer intended, not something that was trimmed down or made easier for the sake of bringing in the most money or using other gimmicks to increase player count. I used to think it was best to include an easy mode, but after experiencing it, I can see it’s really not the same game, like you said. This was a relatively recent realization, too, one that I didn’t know I was on the wrong side of until I saw it firsthand.

Distro choice is another issue. I didn’t want to admit that I’ve fallen behind on that one, but I’m trying to get into some of the gaming-specific distros now after seeing what’s available.

I’ve been doing a lot of self-reflection, and these are just a few of the things I’ve realized I was wrong about. It’s not that I needed to be convinced of anything; I just couldn’t admit it for whatever reason. I’m trying to work on a lot of things right now.

[–] wuphysics87@lemmy.ml 5 points 4 days ago

The right way to comment on this post is not to answer OPs question, but rather offer your take on their take.

I did all the things at once!

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